We are now just a week away from the largest MTG event of the year — GP Vegas! Modern and sealed will both have two-day tournaments in Vegas. I’ve committed to playing Modern at this GP, I feel most comfortable there because I’ve been playing the format since its inception. I have decided to play R/G Scapeshift in Vegas. I know that may be a surprise to some people, but in my opinion, the deck is extremely linear and has a great game plan when presented against most decks in the format. Modern right now is a wide-open format, winning comes down to who knows there deck the best and is able to make the correct plays on time.
The above list has been thoroughly tested, it has a knack for winning on turn 5. A player who knows the deck and has the right draw has the potential to close out the game on turn 4. Some of the contributing factors that go into this list are the lack of Blood Moon and land destruction that we currently see in most of the present-day R/G Scapeshift lists. The main deck is essentially the stock list, not much is different. A card in particular that I have come to utilize is Growth Spasm. This card is capable of blocking with its 0/1 body and is built into the deck to ramp for you. Now that Bloodbraid Elf is unbanned, it just feels right to have a playset of her in the deck. Being able to Bloodbraid into a sweeper like Sweltering Suns and then attack into an open board just seems great. Another great target for the cascade trigger off Bloodbraid is one of the many ramp spells. Being able to cast Scapeshift turn 4 and combo off is key to an early victory. Each deck is unique, but I have seen many people play Hour of Promise, which I feel is just too slow for Modern right now at five mana. Prismatic Omens also seems to be more of a “win more” card. Overall I feel I’ve done my homework and played this deck into the ground, I’m ready to play it against a vast field of whatever Modern can throw at me.
Now, let’s talk about the sideboard. This is where I think my deck really sticks out and shines above the others. Putting my own spin on the deck, I’ve added 2 Damping Spheres instead of 2 Ancient Grudges. Prior to Dominaria there really was no game vs Storm or Ad Nauseam decks, and with these changes, you possess the upper hand against combo decks! I run a split on my 2 extra sweepers in the board to protect against Meddling Mage, which makes it less painful against Humans. I also throw in Slagstorm strictly for the damage to the face whereas the Sweltering Suns would do nothing. The remaining parts of the sideboard are fairly standard, making use of Tireless Trackers and Fracturing Gust. Just remember that getting double green early isn’t really that easy. I’m stoked to play my deck in the upcoming Grand Prix and hope to see all of you there. May all of your destruction spells be played against someone else’s deck!